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From this week's Tech WatchGames in your handsBy Jon Peddie
Each of these segments has different platform opportunities and challenges for the game developers, and the only potential common denominator on the horizon is OpenGL ES (see table below for a comparison of the game platforms).
The existing dedicated handheld game machines, like Nintendo's, do not have a common API, but future products like Sony's PSP, Tigertelematics's Gizmondo, and maybe Nintendo's DS might use OpenGL. Until that happens, not all game developers will be able to participate in all platforms. Cross-platform game porting isn't as easy to do as it is to say, which is why you don't see much of it. A few game developer companies do multiple con-sole platform offerings at the same time, but you'd be hard-pressed to find many games that can run on more than one handheld device. However, the new generation of devices will change that. As the processors in them get more powerful and use more common operating systems, and as OGL ES grabs hold due to the efforts of the Khronos group, game developers will be able to expand their reach. Existing suppliers like Nintendo and Sony will make their games cross platform between the console and handheld. That will have a slightly negative effect for Sony because the company will drain off a little of its PS2 game sales when it brings out the PSP with many of the same titles that are available on the PS2. None-theless, the handheld game market is shaping up to be one of the hot growth areas.
In addition to longevity, Nintendo has an important component to compete in the handheld market and that is a community of accessory suppliers. The Palm community is a prime example, and Nintendo has a small community of developers too and they are proving themselves to be among the most innovative and creative of developers. For example, one of the big developments in handheld games for the mobile phone and PDA has been Java-based games. Last year, thanks to Ajile, Java came to the Gameboy Advance. This allowed owners of the popular handheld to play those quirky Java-based Internet games, as well as downloading of MP3s. Another example of the potential ubiquity of the popular handheld is an attachment that comes with a digital camera, earphone, and microphone from Kyoto-based Digital Act that slips into the top of the Gameboy Advance just like any video-game cassette. And when it's connected to an analog telephone outlet, the display shows live video of the person on the other end of the line (who must also own the Gameboy Advance). Sony and the x86 suppliers will have to foster the same kind of community if they want to challenge Nintendo, as well as the mobile phones and PDA suppliers, and we have no doubt they will do exactly that. The real success will be measured in the number and type of games that are made available for these new handheld gaming machines. Sony will shock and awe Nintendo with their roll out of games, Nintendo will stun Sony with their resilience, the world will gasp at the huge number of games that begin to appear for mobile phones, and PDA owners will reap the rewards of the development in all camps, but the new category of x86 machines will be the real monster with over 1,000 ready to play games in stores and home ready to go. Handhelds? We got game!
The game platforms: what they are and what they do. |
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Jon Peddie Research |
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