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From this week's Tech WatchLife's not that badBy Jon Peddie
Today, on a $1,500 portable PC we can create cinematic-quality graphics and produce images that are so lifelike they have to be studied to discern whether they are a photograph or not. These great advances are due to several influences including the semiconductor revolution driven by Moore's Law; the explosion in sales of PCs and associated devices; the shrinkage in the physical size and price of hard drives as they simultaneously quadruple in capacity; the abundance of cheap memory; the widespread use of high-level programming languages like C++; and the deployment of common user interfaces like Windows and Apple OS. Today programs and data travel at near the speed of light from and to anywhere in the world, and even our grandmothers are enjoying high-quality computer graphics such as games and email animations. Now of that what is the most significant CG event? Assuming all of the infrastructure was a given (i.e., we all have low-cost powerful computers with high-level programming languages, plenty of memory, and great displays), then the one thing that gave CG a big kick was texture mapping. It spawned, or enabled mipmapping, anisotropic filtering, bi- and tri-linear filtering, full-scene anti-aliasing, and new exploitations of alpha plane techniques. If you asked the graphics chip producers the question they would, without hesitation, say programmable shaders. So I guess the answer is two-fold: texture mapping and
shaders. In addition to the super-duper graphics available today to
the masses, we also have video and amazing audio at our disposal. I'm
sitting in the redwoods on the north central coast of California writing
this with just electricity and water as modern conveniences available,
yet I'm not lacking for modern entertainment because I have my trusty
Evo N800w mobile workstation (talk about prying it from my cold, dead
fingers)I'm playing a CD on it whilst I type, and later we're
going to watch a DVD movie on a ZD 7000 HP mobile media center. The
screen is a super-wide, high-res, 17 inches, and I can remember as a
kid watching TV on a black-and-white 15-inch screen, so don't give me
that snotty lean-back argumentthis will be just fine, thank you.
And, the scalers in the GPU on this machine will de-interlace and make
the movie look great and run smoothly, and if the electricity goes out
we'll run it on its batteries. We brought our entire music collection
on a Creative Zen portable audio player and we'll run it through the
boombox up here. I'm telling you, life ain't bad; take a moment and
appreciate how far we've come and what we've accomplished. ###
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Jon Peddie Research |
Jon Peddie: jon@jonpeddie.com Errors and Omissions: We do our best to keep our website current and accurate, but typographical errors occasionally occur. We reserve the right to correct or cancel any orders based on incorrect or erroneous information. |
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