Jon Peddie Back Pages - It's all about the pixels

The PC isn’t dead—I told you so

Posted by Jon Peddie on August 27th 2014 | Discuss
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What’s next? In terms of economic recovery, and overall growth trends, the PC market is a lot healthier than many others—  automobiles, for example. However, although the PC market recovered faster than autos, it got gob-smacked by the impact of tablets. Seeing the downturn in sales, the sharpshooters on Wall Street drew a straight line and cleverly predicted the PC would be dead and gone by 2020. Those were the same bright folks who created derivatives that sent the world economy into a nosedive; definitely the folks we want to be listening to. Fortunately, the world beyond Wall Street wasn’t paying attention…

We’ve crossed the line, and there’s no turning back

Posted by Jon Peddie on August 12th 2014 | Discuss
Tags: peddie augmented reality computer graphics ar cg

What’s in a name?  The Holy Grail in computer graphics is the suspension of disbelief—to tell such a convincing story with pixels that the viewer not only totally believes it, but thinks he or she is in it, a participant, voluntary or not. We’ve had such experiences in the cinema for a long time. A story is told, and we become so engrossed with it that when there is a shocking moment like the Alien popping out of an unexpected place, or a FedEx airplane falls apart, we duck, scream, or worse. The images stay with us for decades like the…

Work anywhere any time

Posted by Jon Peddie on July 30th 2014 | Discuss
Tags: nvidia amd intel hp dell ibm professional graphics engineers

Share your GPU, use your colleagues We truly have entered the era of ubiquitous computing. It started in the 1960s with time-share computers, expanded in the late ’70s with the commercialization of the APRANET into the Internet, and further developed in mid-2000s as the concept of the cloud became universal. The final step was virtualization, and specifically virtualization of the GPU. Virtualization of the GPU has had many fathers. The first commercially available example of it was 3Dlabs’ virtualization of code space in the GPU in 2004 in the Wildcat VP. Also in 2004, Imagination Technologies enabled a single core to…

Learning how to count

Posted by Jon Peddie on July 16th 2014 | Discuss
Tags: apple arm q1 pcs

It would be a lot easier if you weren’t such a skeptic In mid-June, Intel said, due to stronger than expected demand for business PCs, it expects second-quarter revenue to be $13.7 billion, plus or minus $300 million, as compared to the previous range of $13.0 billion, plus or minus $500 million. Intel now expects some revenue growth for the year as compared to the previous outlook of approximately flat, driven mostly by strong demand for business PCs. The company will provide additional commentary on all business segments when it reports second-quarter earnings on July 15. That, no doubt, helped Gartner…

Trending up

Posted by Kathleen Maher on July 15th 2014 | Discuss
Tags: peddie maher jpr techwatch gdc q2

I’m so glad we started doing these quarterly issues because it gives us the ability to look at trends over a three-month period and it also helps explain why our travel budgets are so high. What becomes most clear in this issue is that companies are looking for new opportunities and staking out territory. The flip side of this is that com¬panies are acting like they’re ashamed of their traditional businesses—PCs, notebooks, even plain old smartphones. At Nvidia’s GTC conference, when an analyst dared to ask Jen-Hsun Huang how he planned to manage the difficult dynamics of the chip business, he…

The virtual Internet of thingies

Posted by Jon Peddie on July 1st 2014 | Discuss
Tags: ibm linux virtual internet dropbox salesforce softlayer

When everything is connected, and all of the data those thingies collect is somehow stored, all the fabs in the world wouldn’t be able to make enough memory to hold all of the bits the sensors sense. However, there are a bunch of really smart people who can see this inevitability and are worried about it. Better than that, they’ve got ideas about how to manage the hydra that is growing in the cloud, computers, devices, and thingies. That’s both the good news and the bad. It’s good because there are some really exciting and clever solutions being suggested, studied, and…

Evolving graphics APIs

Posted by Jon Peddie on June 17th 2014 | Discuss
Tags: nvidia amd directx opengl api mantle

Waiting for the dust to settle All hell is going to break loose and the PC industry is going to go up in flames if another API war is launched. AMD, Apple, Khronos, Microsoft, EA, Crytek, and others are threatening to unravel all the work done over the past 15 years to stabilize the in-dustry. Or are they? Those of you who were around in the mid to late 1990s will recall we had several APIs to use. Glide was one of the most popular for gaming, Microsoft was improving DirectDraw, OpenGL was available and used in some games, and most…

Forget global warming—hell just froze over

Posted by Jon Peddie on June 3rd 2014 | Discuss
Tags: intel android arm x86 rockchip

Intel puts x86 in a rock Intel announced it entered into a strategic agreement with Rockchip to accelerate the rate at which Intel brings its architecture and communications-based solutions to the Android tablet market.  ROCKCHIP!?? Mali-based, ARM-loving little Fuzhou-based Rockchip Electronics—really?  Under the agreement, Rockchip, founded in 2001, and Intel will deliver Intel’s SoFIA quad-core chip with integrated 3G modem for Android-based mobile phones. Initially Rockchip will have their parts made in 28-nm at TSMC, and in late 2015 Intel will start building them for Rockchip, possibly in 20-nm. There will also be a LTE version, also due in the first…

Reality, it may highly overrated

Posted by Jon Peddie on May 18th 2014 | Discuss
Tags: jon peddie techwatch backpage

Enders Game, Rainbows End, and the Holodeck gave us the visions of our future altered reality. What we will actually experience when we get there will be none of the above, a lot of the above, and dramatically different. Gesture recognition, facial recognition, haptic feedback, voice recognition, personality recognition, emphatic recognition, health recognition, desire recognition—our immersed computer-based lives will bring us all this in our virtualized worlds. How we evolve to this future place and space is not entirely clear, and so we offer you two views of our future world.   Note: Normally this page is written by Jon Peddie. Jon…

2020 computer graphics

Posted by Jon Peddie on May 6th 2014 | Discuss
Tags: graphics 3d design modeling cg

Computer graphics, CG, hasn’t always had 20/20 vision, although it has been inherently capable of it, given its quantized basis in mathematics and physics. Until just a few years ago, the I/O elements of a CG system were the constraining factors in creating the kind of high-quality graphics and interaction that could make us forget we’re seeing the products of computer processors churning away on algorithms. Two thousand thirteen brought us breakthroughs in 3D capture and in display systems. 3D capture technology is being realized in consumer devices with improved accuracy, speed, and simultaneous price reduction—a normal, almost expected, effect of…