Teradici webinar - 3D Virtual Workstations set up doesn’t have to be so hard

Event Date: Wednesday - February 11, 2015, 10:00AM PST
Location: Webinar

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Virtual workstation solutions are finally ready for prime time across a vast spectrum of graphics-intensive applications. Is your IT group ready?

  • The inherent benefits of VDI deployments or virtual workstation solutions
  • Why the time is now right for graphics-heavy, remote, virtualized computing
  • Important considerations when going virtual
  • What’s next on the horizon
  • Success stories and lessons learned from those who have deployed VDI

Our Speakers:

Alex HerreraSenior Analyst - Jon Peddie Research, author and consultant - For the past 25 years, Alex has been involved in the architecture, engineering and marketing of 3D graphics, video, and microprocessor chips. At Jon Peddie Research, Alex’s focus is fixed on the markets, technologies and products related to computer graphics and professional client computing. Alex authors JPR’s Workstation Report and writes for TechWatch, and as a consultant continues to advise companies competing in the graphics and semiconductor businesses.

 

Randy GrovesCTO - Teradici - Randy Groves has extensive experience in computer systems, software, and semiconductor design. He has been involved with Teradici since it was founded, first as a Board member and now as CTO. Before joining Teradici, he was the Vice President of Engineering for the pioneer in high definition video communications, LifeSize Communications (acquired by Logitech). Before joining LifeSize, he was Chief Technology Officer for Dell Product Group responsible for the architecture and technology direction for all of Dell’s product offerings. Prior to that, he was the General Manager of Dell Enterprise Systems Group and was responsible for the worldwide development and marketing of Dell’s server, storage, and systems management software products.

Before joining Dell, Randy spent 21-years at IBM where he held many product development roles for IBM’s Intel- and RISC-based servers, as well as roles in corporate strategy and RISC microprocessor development and architecture. Randy holds a master’s degree in electrical engineering from the University of Texas, a master’s degree in management of technology from the Massachusetts Institute of Technology, and a bachelor’s degree in electrical engineering and general business administration from Kansas State University. He is the author of numerous technical papers, disclosures, and patents as well as the recipient of several corporate and industry awards.

FMX 2015 - Conference on Animation, Effects, Games and Transmedia

Event Date: FMX - May 5th thru the 8th
Location: Stuttgart, Germany

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Art, Technology and Business meet at FMX, Conference on Animation, Effects, Games and Transmedia, Europe’s most influential conference for digital entertainment.

Every year, artists, specialists, scientists, producers and other key people that work with moving images come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience. High quality experts deliver insightful presentations and Workshops as part of the Conference program, industry professionals introduce their hard - and software products at the Marketplace, top-notch companies scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.

In 1994 the Filmakademie Baden-Württemberg started an event that intended to put graduates from German Film and Media Schools in touch with the industry. It was labeled “Film and Media Exchange” and was supposed to take place every two years. With its high-quality presentations by international speakers, boothes and workshops by soft- and hardware vendors and additional partner events, it became an immediate success. After 1998 it changed its subtitle to “Congress for Digital Media Production”. In 1999 it shortened its name to the accronym “FMX”, 2005 it added the subtitle “International Conference on Animation, Effects, Realtime and Content”. Following the encouragement by speakers and attendees alike, it went international and established English as the official conference language in 2006.

Today, 9 years later, “FMX, Conference on Animation, Effects, Games and Transmedia” is the most influential event for the Art, Technology and Business of Digital Media Entertainment in Europe and an important networking platform for everybody working with moving images. Throughout the 20 years of its existence, FMX has always kept up with developments and trends and continues provide an ongoing “Realtime Experience”. In 2015, FMX is going to celebrate its 20th edition at the forefront of digital entertainment.