Jon Peddie Market News

New PC Hardware Gaming report from JPR

Posted by Robert Dow on January 17th 2017 | Discuss (0)
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Market has breached the $30 billion mark for the first time. Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR through 2019. Due of an entrenched PC gaming culture,

Dassault Systemès adds support for virtual reality viewer

Posted by Robert Dow on January 9th 2017 | Discuss (0)
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Expensive CAVE systems can soon be replaced by consumer-class viewers. - Dassault Systemès is at the Consumer Electronics Show (CES) this week, demonstrating how its “3DEXPERIENCE” approach to engineering can take advantage of the new generation of business oriented head-mounted display (HMD) virtual reality devices. Dassault says headsets such

New JPR white paper explores the future of GPUs

Posted by Robert Dow on December 29th 2016 | Discuss (0)
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A new whitepaper from JPR explores GPU virtualization as it applies to embedded systems, with a special focus on the automotive market. The market for — and use of — GPUs stretches from supercomputers and medical instrumentation to gaming machines, mobile devices, automobiles, and wearables. Just about everyone in the industrialized world

Goodbye 123D

Posted by Robert Dow on December 23rd 2016 | Permalink
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Autodesk has informed users of its various free online 3D design tools that early in 2017 it will consolidate the product line. Many existing applications including the 123D series of design and 3D printing tools will cease to exist as stand-alone products; the features from these apps will be blended into

AMD Radeon software update includes real-time game play record/playback

Posted by Robert Dow on December 15th 2016 | Permalink
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Graphics hardware vendor AMD has released its largest update to the supporting graphics software suite. Radeon Software Crimson ReLive Edition has features for professional users, gamers, and developer. Leading the update is new technology for real-time recording and playback of on-screen action. Radeon ReLive allows gamers to “relive” gameplay by

The workstation market on a roll with another record in Q3’16

Posted by Robert Dow on December 7th 2016 | Permalink
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As inspiring a quarter as Q2'16 was, Q3'16 was even better. With 1.135 million units shipped, the market set another record, breaking the 1.1 million mark for the first time. Year-over-year, the market grew at a robust 9.3%, while the less revealing sequential measure (for this cyclical market) was +3.4%. The market

Nvidia increased everything in Q3 2016. Total GPU shipments up a whopping 20.4%, from last quarter

Posted by Robert Dow on November 15th 2016 | Permalink
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Q3'16 MarketWatch has been released. Nvidia’s market share increased 2.2% from last quarter and 0.4% from last year, Intel lost 1.6% market share from last quarter, and AMD’s overall share decreased 0.6%, from last quarter. Overall GPU shipments (rounded up) increased 20% from last quarter, AMD increased 15% Nvidia increased 39% and Intel, increased 18%

First impressions, Adobe Max

Posted by Robert Dow on November 4th 2016 | Permalink
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The creative community comes out in big numbers to see what magic Adobe has cooked up for them. This year’s conference in San Diego saw the largest attendance yet and the best weather imaginable. During the conference users learned how Adobe is using AI, extending the use of 3D

It’s time to think about things that last.

Posted by Robert Dow on October 27th 2016 | Permalink
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Apple’s QuickTime 1.0 was completed on December 9th 1991, and the 25th anniversary of that game-changing technology is this year. There are very few architectures that anyone can think of that have survived for that period of time and continue to make a meaningful impact in technology circles. QuickTime is one

It’s time to think about things that last.

Posted by Mitchell Weinstock on October 27th 2016 | Permalink
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One of the pioneers takes a look back Apple’s QuickTime 1.0 was completed on December 9th 1991, and the 25th anniversary of that game-changing technology is this year. There are very few architectures that anyone can think of that have survived for that period of time and continue to make a