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Benchmarking ray tracing

Ray tracing, as everyone knows, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable question because it depends upon the scene and of course the processor itself. So, approximations have to be made, and parameters fixed to get a consistent comparison. Then it’s left to the buyer to ...

Robert Dow

Ray tracing, as everyone knows, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable question because it depends upon the scene and of course the processor itself. So, approximations have to be made, and parameters fixed to get a consistent comparison. Then it’s left to the buyer to extrapolate the results to his or her situation.  Ray tracing is done on three platforms and soon four. Ray tracing is run on servers, workstations, and PCs, and has been demonstrated on tablets. Non-geometric-based ray tracing is also run on
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