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Dr. Jon Peddie at GDC

Event Date: 20 March 2018 - 2:30 pm
Location: Room 2011, West Hall Moscone Center

Exploiting Machine Learning in Gaming (Presented by Imagination Technologies)

Dr. Peddie will be taking part a the panel discussion on Exploiting Machine Learning in Gaming (presented by Imagination Technologies). The panel will focus on the rapid rise of Machine Learning and consider how it can be applied to the games industry. The discussion will look at what is required from the ecosystem to enable this, and how developers can take advantage of this next wave of technology. The discussion will be broad, and highlight use-cases such as game testing, in-game intelligence, graphics enhancement, voice recognition and synthesis, and virtual reality (VR) enhancements.

Speakers:

Jon Peddie (President and Founder of Jon Peddie Research., Jon Peddie Research)

Andrew Edelsten (Director, Developer Technologies Deep Learning, NVIDIA)

Darin Briskman (Technical Evangelist at Amazon Web Services, Amazon)

Kristof Beets (Senior Director of Product Management, Imagination Technologies)

Todd LeMoine (Principal Engineer, Qualcomm)

Nicolas Meuleau (Director of AI Research, Unity Technologies)

A panel discussion with leading industry participants from all aspects of the gaming ecosystem—from IP suppliers through hardware suppliers, to game engine developers.This debate will look at the rapid rise of Machine Learning and consider how it can be applied to the games industry. The discussion will look at what is required from the ecosystem to enable this, and how developers can take advantage of this next wave of technology. The discussion will be broad, and highlight use-cases such as game testing, in-game intelligence, graphics enhancement, voice recognition and synthesis and virtual reality (VR) enhancements.

Takeaway

If you want to exploit ML, this session will give ideas to use the next wave of technology and, discuss ideas for enhancement and differentiation of gaming through the use of ML, beyond the traditional use case of in-game intelligence.

Intended Audience

Game Designers, Game Developers, Game Engine Developers and Hardware Developers.