Jon Peddie Research’s Press Luncheon 2013 @ SIGGRAPH

Event Date: 24 July 2014 - 12:00 am
Location: Anaheim Marriott (Platinum Ballroom 2), 700 West Convention Way, Anaheim, California 92802

BYOD, DIY, globalization, cloud computing, mobile computing, and outsourcing—they’re just buzz words, but they represent worldwide trends that are changing every industry from product design, to advertising, to game development and entertainment content creation. It’s been playing out dramatically on the streets of Hollywood and in the newspapers as the VFX industry manages change.

JOE HERMAN—Joe Herman is a long time 3D animator, compositor, visual effects artist and production and post production specialist based in New York City. He has worked for production companies, advertising agencies as well as broadcast networks on a wide range of projects including commercials, television programs and independent film. He has also taught at The School of Visual Arts. Joe is also a journalist who writes frequently about the industry. Aside from articles and opinions, he writes hardware and software reviews for NYC Production and Post News as well as CineMontage Magazine, the official publication of the Motion Picture Editor's Guild where he writes a regular technology column.Joe’s animated fillms include The Mind Machine, for which he also wrote the music.

JONI JACOBSON—Joni Jacobson is a pioneer in digital imaging with broad experience on both the creative and business side of visual effects. As Executive Producer at Pixomondo, Joni has most instrumental in the company’s exponential growth and she has overseen the company’s visual effects work on ­several feature films including Oblivion, After Earth, The Amazing Spiderman, Snow White and the Huntsman, Journey2: The Mysterious Island, Red Tails, and Fast5.

DR. PAUL NAVRATIL—Dr. Paul Navrátil is a research associate and the manager of the Scalable Visualization Technologies group for the Texas Advanced Computing Center (TACC) at the University of Texas at Austin. Navrátil has been pursuing the development of efficient algorithms for large-scale parallel visualization and data analysis. He is especially interested understanding what happens when realistic ray-tracing techniques are put to work visualizing the huge datasets produced by supercomputers, including those from Universal cosmological simulations and other computational fluid dynamics (CFD) codes.

MICHAEL ROMEY—As head of the pipeline department at ZOIC, Mike is responsible for keeping all aspects of the studio's pipeline running smoothly. He oversees custom pipeline processes that span a broad spectrum of facility management, visual effects, and production disciplines. He programs, supervises and oversees custom tool development that assists the facility in accounting, bidding, scheduling, production, rendering, actualizing and reviewing. ZOIC Studios creates special effects for film, television, commercials and video games. Zoic's work includes Firefly, Mad Men, Once Upon a Time, Falling Skies, True Blood, V, Fringe, District 9, Zombieland and, most recently, The Twilight Saga's Breaking Dawn.

DR. LINCOLN WALLEN—Dr. Lincoln Wallen is CTO at Dreamworks Animation SKG. Before he came to Dreamworks, Lincoln was CTO at Electronic Arts Mobile where he was instrumental in shaping EA’s approach to the mobile business. Lincoln was also at Criterion Software and MathEngine. His career includes 20 years of professional IT and mathematics research. In 2012 Lincoln was awarded an Honorary Doctorate from the University of Edinburgh, and He was selected as one of Computer Worlds Premier 100 IT Leaders for 2013.

• Low-cost platforms • Global workflows • In-house vs. contract • New definitions of reality • Global workflows • Massive data clouds • Creating the hyper-real

The Details.
The Speakers.

Jon Peddie Research, and the ­sponsors of our Siggraph Luncheon, think it’s vital to have an ongoing discussion. In the period leading up to Siggraph, we’ll be publishing comments from our sponsors and from JPR analysts to bring up some of the points we should be addressing and to explore better ideas. We’ll also be providing contact information for people who have agreed to talk about these issues with the press and analysts before the conference.

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