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JPR SIGGRAPH Press Luncheon 2018 Vancouver

Virtual Studios: who benefits in a revolution?

Event Date: 15 August 2018 - 11:45 am
Location: Coal Harbour Suite - Pan Pacific Hotel Vancouver

SIGGRAPH 2018

Sponsors 

There truly is a revolution happening in filmmaking thanks to cloud-based workflows. And, as in any revolution, there are unsung heroes, rising stars, and unexpected effects. This panel, presented by Jon Peddie Research will explore the changes rapidly happening in the content creation industry as a result of rising costs falling disproportionately on independent creators. Change isn’t necessarily coming from the top, it’s coming from the creatives.

   
  • Where are the gaps; what capabilities do we need to enable for an end-to-end cloud-based workflow?
  • What is meant by end-to-end? Is it even possible in an environment where studios and independent developers use a mix of tools and apps?
  • How will people and tools, interoperate in the future.
  • Where is my computer? And do I care, do I need to worry about what HW I use ..., and maybe carry?
  • And finally, the big question: who benefits? 

Save the date: The annual JPR Press Luncheon will be held at the Pan Pacific Hotel in the Coal Harbour Suite on August 15th.

Members of the Press, please sign-up below to reserve your spot at the luncheon. 

Our panel this year includes:  

Mathieu MazerolleSenior Product Manager, Foundry - Mathieu’s passion is technology in all forms—from film to games to the cloud. He programmed his first video game at 7 years old and has been instrumental in the development of Athera, Foundry’s new cloud-based service for post-production.
Jeremy SmithChief Technology Officer, Jellyfish Pictures - Jeremy studied IT and VFX in Canada and later came to England where he joined Jellyfish Pictures.  Over the past seven years, he’s witnessed Jellyfish growth from an eight-man team to a facility that houses over 100 artists in two studios. He has overseen and managed several company expansions to different locations, has re-imagined their pipeline using a hybrid of cloud-based and desktop based technologies, as well as the day to day running of the facilities, two screening rooms, and a several editing suites.  He is currently responsible for all technical management of the studio.
Ian SpriggsCharacter Artist, Vancouver, British Columbia - Ian is a character artist who is best known for his 3D portraits.  He has more than 13 years experience working in the industry and has most recently created the unforgettable characters for Oats Studios. His work involves a variety of software tools, team collaboration, and artistry.
Ton RoosendaalChairman, Blender Foundation - Ton is a Dutch software developer and film producer. He is known as the original creator of the open-source 3D creation suite Blender and Traces (an Amiga ray tracer which was the forerunner of Blender), he is also known as the chairman of the Blender Foundation, and for pioneering large, scale open-content projects. In 2007 he established the Blender Institute in Amsterdam, where he works on coordinating Blender development, publishing manuals, and DVD training, and organizing 3D animation and game projects. 
Jean Colas PrunierFounder, Pocket Studio. Jean Colas has worked in the VFX and animation industry for more than 20 years. Inspired by a conference in which John Lasseter, the world-famous Toy Story director presented his early CG short films from Pixar, Jean-Colas joined ExMachina, the foremost CG animation studio in Europe in the early 90s. He then moved to the US to work on breakthrough hardware-accelerated 3D rendering technology before joining ILM and shortly afterward Weta Digital New Zealand where he worked on the Lord of the Rings trilogy, King Kong, and Avatar among other films. His new DCC tool PocketStudio was chosen as a finalist in the Real-Time Live competition at this year's Siggraph.