Medium for sculpting and Quill for illustrative storytelling will be bundled with new hand-held controllers for use with the Rift VR headset. Oculus, the company behind the Oculus Rift virtual reality (VR) headset recently released its new Oculus Touch controllers with two new VR art applications. The applications, Oculus Medium and Oculus Quill will allow artists tools for working in VR, and both are bundled free with the purchase of the company’s new Touch controllers. Oculus Medium will serve as the company’s new modelling and sculpting tool, utilizing the Touch controllers to create an immersive and intuitive new VR design experience. Read more on Graphic Speak.
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FinancialsGPUsNvidia
Nvidia reports fourth-quarter fiscal-year 2023 numbers.
Results are better than expected but lower than last year.
Press Releases
A new ebook from Jon Peddie Research discusses the expanding use of GPUs in engineering simulations
JPR worked with Nvidia to determine how the CAE industry is changing in response to GPU acceleration
Nvidia founder and spouse donate $50 million to their alma mater
Gift will help make Oregon State University Research Center a reality.
Recent products
The Arm IPO—background and possibilities – Predictions, potentials, and pitfalls
The Arm IPO—background and possibilities - Predictions, potentials, and pitfalls
In the first part of this report, we look at the buildup to the Arm IPO. We look at where the company is on the starting blocks, pose questions about valuation, and the edge IoT and data center opportunities. The second section covers the competitive landscape, Arm product pricing models, why Arm GPU isn’t in the desktop and data center yet, and the relationship with Arm China. The third section covers the failed sale to Nvidia—and the reported new strategy for Arm growth revealed through the dispute with Qualcomm, including new licensing and royalty models and the chipset business. The report is full of insights, predictions, and some never-before-revealed aspects of Arm China and the IP industry.
TV Gaming Hardware market study – advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes models of the market released bi-annually please click here.
Contact us now if you would like to receive a sample of the report.
PC Gaming Hardware Market Study – advanced financial modeling of the global PC Gaming Hardware market.
PC Gaming Hardware Market Study - Bi-Annual, advanced financial modeling of the global PC Gaming Hardware market.
PC Gaming Hardware Market Study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s PC Gaming Hardware Market Study is a supply-side series, it establishes the PC Gaming Hardware market size by value, segments, and unit shipments.
The PC Gaming Hardware Market Study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes four models of the market released bi-annually please click here.
Contact us now if you would like to receive a sample of the report.