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TV and Cloud Gaming Market Study (Single Issue)

Written By
Ted Pollak

JPR forecasts that 20 million PC Gamers could defect to TV Gaming platforms in the 2018 – 2022 timeframe, loosely correlated with the decline of the PC platform globally. The majority will come from the low-end (under $1000 full build cost), but because of improvements in TV displays and console semiconductors, as well as console exclusive titles, the ranks of mid-range and high-end PC gamer populations are also affected.

Jon Peddie, President of JPR said, “The PC market continues to decline because the innovation that took place in the past providing speed ups and clever new things has all but stopped, plus the product introduction times are stretching out to four years. This is not a panic situation and the GPU market still generates incredible volume. However, there are forces at work that we predict will drive some of this business toward TV displays and associated gaming services.”

Ted Pollak, Senior Analyst, Gaming Industry said, “We are observing a higher percentage of Low/Mid-Range PC products sold because of the consumer’s intent to use with games. This, unfortunately, does not generate more volume but does guide research and design as well as marketing investments for hardware providers and foreshadows the ultimate use model of the PC, a desktop ergonomic gaming/computing environment that embraces user choice and customization. Gaming services used with TV displays, whether local or cloud-based, will absorb PC defectors and likely flourish with new entrants. In the next five years, we will see potential customers with access to TV gaming swell by hundreds of millions.”

How does the world look five years from now? Very different. Moore’s Law is no longer helping. No longer can the processor builders count on shrinking transistors every 24 months and either doubling performance or reducing costs. Product cycles will stretch to four years or more. The high-margin high-end segment will feel the pain the most.

The JPR TV and Cloud Gaming report covers gaming technologies designed to play on televisions. Evaluated within the report are Xbox One, PlayStation 4, Nintendo Switch, Amazon Fire TV, Nvidia Shield, Apple TV, Cable and Satellite boxes, Cloud Gaming and more. The analysis contains a recent sales history and three-year forecast for unit sales of Xbox One, PlayStation 4, Nintendo Switch, Android Consoles, Apple TV and other devices. The report comes with a spreadsheet. Information about our renowned PC Gaming Hardware series is also available on our website.

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