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Famous graphics chips: Nintendo 64

Silicon Graphics had been a leader and highly respected workstation developer that rose to fame and fortune based on its introduction of a VLSI geometry processor in 1981. In the ensuing years, it developed leading graphics technologies at the high end. A high-end super high-performance workstation could cost over $100,000. Therefore, the idea of adapting such state of the art ...

Jon Peddie

Silicon Graphics had been a leader and highly respected workstation developer that rose to fame and fortune based on its introduction of a VLSI geometry processor in 1981. In the ensuing years, it developed leading graphics technologies at the high end. A high-end super high-performance workstation could cost over $100,000. Therefore, the idea of adapting such state of the art technology to a consumer product like a game console that sold for a few hundred dollars was considered bold, challenging, and crazy. Nonetheless, in 1992 and early 1993, Silicon Graphics (SGI) founder and CEO Jim Clark met with Nintendo CEO
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