TechWatch

Intel moves on from 16x MSAA 

Won’t be offered in future graphics architectures.

Jon Peddie

Intel discontinues 16x multi-sample anti-aliasing (MSAA) support in upcoming Xe3 graphics hardware, following broader industry trends. The brute-force technique renders pixels from 16 sample points but creates substantial performance penalties while only addressing geometric edges, not shader-based artifacts. Modern AI-powered alternatives like Intel’s XeSS, AMD’s FSR, and Nvidia’s DLSS deliver superior visual quality with better performance through intelligent upscaling and temporal reconstruction. These technologies process entire frames and offer additional features like frame generation that traditional MSAA cannot provide. Intel is discontinuing support for 16x multi-sample anti-aliasing (MSAA) in its upcoming Xe3 graphics hardware. That is based on a comment
...

Enjoy full access with a TechWatch subscription!

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.

Already a subscriber? Login below

This content is restricted

Subscribe to TechWatch