3D printer manufacturer 3D Systems (NYSE: DDD) today announced a definitive agreement to acquire all outstanding shares of CAM software developer Cimatron (NASDAQ: CIMT) in a deal valued at approximately $97 million. 3D Systems has been on an aggressive acquisition path for the past few years, in an effort to create a full-service 3D printing software and hardware business. Read more on the acquisition on GraphicSpeak.
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Jon Peddie Research Acquires Display Daily
The addition of a respected international electronic display industry media outlet offers a natural expansion of JPR’s knowledge
FinanceNvidia
Nvidia Q3 FY23 results
Revenue $5.93 billion, down 12% from last quarter, profit up 4%.
AMD’s Q1’22 result
AMD continued its growth streak, reaching $5.9 billion in Q1’22, a YoY gain of almost 71%. However, gross margin (GAAP) fell 4% Q-Q, but was up 4.4% YoY. “The first quarter marked a significant inflection point in our journey to scale and transform AMD as we delivered record revenue and closed our strategic acquisition of Xilinx,” said AMD Chair and CEO Lisa Su.
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Workstation Report single issue – Professional Computing Markets and Technologies
Workstation report series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies report series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
In addition to four quarterly reports focused on market results, a subscription to the JPR Workstation Report includes two revisions of the JPR Workstation Report Semi-Annual, a complete reference manual on the workstation, and professional graphics businesses. Anything you want to know about the markets, technologies, and industry players can be found in this all-inclusive report.
The workstation market in Q4’22 contracts further in Q4’22, due to influences both within and beyond the market
The third quarter of 2022 marked the end of exuberant growth in the workstation market, and based on Q4 results, the decline — or perhaps better put, a return to normal and sustainable marketplace — is not over. All told, the market saw around 1.84 million workstations shipped, representing a 23.8% YoY drop and a 9.3% sequential decline. The quarter’s performance suggests some complex dynamics playing out in the market, viewed both from the perspective of internal market trends as well as external economic forces.
“The fixed workstation segment sputtered after a promising rebound in the waning days of the pandemic, dampened in part by the imminent refresh of Intel’s Xeon platform,” JPR Workstation Report author Alex Herrera explained. “Meanwhile, the mobile workstation saw an inevitable decline after several quarters of unsustainable pandemic-induced gains. And both segments are seeing some, varying degree of preemptive belt-tightening as all businesses wrestle with the “will it or won’t it” question of a possible near-term recession.”
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.