TIBURON, CA- December 29, 2018 —Jon Peddie Research (JPR), the industry's research and consulting firm for graphics and multimedia has just released its annual review of GPU developments for 2017.
In spite of the slow decline of the PC market overall, PC-based GPU sales, which include workstations, have been increasing. In the mobile market, integrated GPUs have risen at the same rate as mobile devices and the SoCs in them. The same is true for the console market where integrated graphics are in every console and they too have increased in sales over the year.
|Figure 1: Mobiles devices use more GPUs than all other platforms combined.|
We didn’t count the GPUs used in the data center since they don’t drive a display (so the “G” in data-center GPUs is irrelevant). Even if we had included them they would not have made any noticeable amount.
Nearly 28% of the world’s population bought a GPU device in 2017, and that’s in addition to the systems already in use. And yet, probably less than half of them even know what the term GPU stands for, or what it does. To them the technology is invisible, and that means it’s working—they don’t have to know about it.
The ubiquity and invisibility of GPUs speaks to their success not just in marketing terms but in terms of real contribution to quality of life, safety, entertainment, and the advancement of science.
The GPU has evolved since its introduction in the late 1990s from a simple programmable geometry processor to an elaborate sea of 32-bit floating point processors running at multiple gigahertz speeds. The software supporting and exploiting the GPU, the programming tools, APIs, drivers, applications, and operating systems have also evolved in function, efficiency, and unavoidably, complexity.
The market for, and use of, GPUs stretches from supercomputers and medical devices to gaming machines, mobile devices, automobiles, and wearables. Just about everyone in the industrialized world has at least a half dozen products with one a GPU, and technophiles can easily count a dozen or more.
The manufacturing of GPUs approaches science fiction with features that will move below 10 nm next year and have a glide-path to 3 nm, and some think even 1 nm—Moore’s law is far from dead, but is getting trickier to coax out of the genie’s bottle as we drive into subatomic realms that can only be modeled and not seen.
We acquire 90% of the information we digest through our eyes. Naturally, we want and need abundant sources of information-generating devices to supply our unquenchable appetite for yet more information. And the machines we build to service and support us have a similar demand for information, albeit maybe not visible. In some case such as in robots and autonomous vehicles vision and the ability to interpret what they see is exactly what they need. The GPU can not only generate pixels, it can also process photons captured by sensors.
Over the past 12 months we have seen a few new, and some clever adaptations of GPUs that show the path for future developments, and subsequent applications.
2017 was an amazing year for GPU development driven by games, eSports, AI, crypto currency mining, and simulations. Autonomous vehicles started to become a reality, as did augmented reality. The over-hyped consumer-based PC VR market explosion didn’t happen, and had little to no impact on GPU developments or sales. Most of the participants in VR already had a high-end system and the HMD was just another display to them.
Mobile GPUs, exemplified by products from Qualcomm, ARM, and Imagination Technologies are key to amazing devices with long battery life, screens at or approaching 4K, and in 2017 we started talking about and showing HDR.
The calendar is an artificial event marker and the developments in GPUs doesn’t pause for holidays, or annual clock ticks. Many, if not all, the developments we will see in 2018 were started as early as 2015, and that three to four-year lead time will continue. Lead times could get longer as we learn how to deal with chips constructed with billions of transistor manufactured at feature sizes smaller than X-rays. Ironically, buying cycles are also accelerating ensuring strong competion as players try to leap-frog each other in innovation.
We'll see considerable innovation in 2018, with AI being the leading application that will permeate every sector of our lives.
About the JPR GPU Developments in 2017 Report
The report is free to all subscribers of JPR. Individual copies of the report can be purchased for $100.
For information about purchasing the JPR GPU Developments in 2017 Report, please call 415- 435-9368 or visit Jon Peddie Research at Based in Tiburon, California, Jon Peddie Research provides consulting, research, and other specialized services to technology companies, including graphics development, multimedia for professional applications and consumer electronics, high-end computing, and Internet-access product development.
Robert Dow, Jon Peddie Research
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