Microsoft has selected three silicon venders, TI, Qualcomm and Nvidia to build ARM SOCs for Windows 8. Steven Sinofsky, president of Windows and Windows Live Division, and Michael Angiulo, corporate VP of Windows Planning and Ecosystem team demoed Windows 8 on a Tegra 3 powered device at MWC. You can view the demo HERE.
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Time to get hyped!
Esports and other virtual events have a loyal fan base, just as live events like the NBA or NFL have. To bring the excitement levels up a notch or two for fans and audiences within live events, sports, or esports broadcasts, producers are increasingly turning to real-time options to enhance their graphics and image content.
Theaters, tentpoles aren’t necessarily sure things Change needs to happen—now
OK, so we’re halfway through the year and movie house ticket sales have continued to rise, but no analyst we’ve heard from thinks the box-office numbers will surpass—or even get close to—2019’s $11.4 billion.
Do or die!
How procedural generation changed my life and why I die more now
Recent products
Workstation Report single issue – Professional Computing Markets and Technologies
Workstation Report Series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies Report Series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
The JPR Workstation Report is a comprehensive view of the market, providing data on the total available market, market share between vendors as well as segement data and forecasts.
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.