A new whitepaper from JPR explores GPU virtualization as it applies to embedded systems, with a special focus on the automotive market. The market for — and use of — GPUs stretches from supercomputers and medical instrumentation to gaming machines, mobile devices, automobiles, and wearables. Just about everyone in the industrialized world has at least a half dozen GPUs, and technophiles can easily count a dozen or more. The ubiquity and invisibility of GPUs speaks to their success not just in marketing terms but in terms of real contribution to quality of life, safety, entertainment, and the advancement of science. Read more and download the whitepaper at HERE
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The JPR Workstation Report is a comprehensive view of the market, providing data on the total available market, market share between vendors as well as segement data and forecasts.
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Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
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The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.