A new ebook from Jon Peddie Research discusses the expanding use of GPUs in engineering simulations
JPR worked with Nvidia to determine how the CAE industry is changing in response to GPU acceleration
JPR worked with Nvidia to determine how the CAE industry is changing in response to GPU acceleration
Digital humans have advanced over the decades, and our measurement of their realism has increased by leaps and bounds. We’re used to seeing them in games and trailers, and more and more in feature films. With the impending metaverse, they will assume a much wider role as lifelike avatars in those online worlds.
A personal HD display in the form of glasses that a user wears.
Citing price increases and shrinking margins, EVGA quits Nvidia.
Once the domain of specialists with high-powered computers, CAE is becoming a workstation application for designers. That trend will continue.
As part of its ongoing research pertaining to the workstation market, Jon Peddie Research (JPR) has released its quarterly JPR Workstation Market Report for Q2’22. Following suit with the prior quarter's results, Q2’22 again showed ...
Quarter to quarter, graphics add-in board shipments decreased significantly by -22.6%, yet increased by 2.4% year to year.
CG artists adapt Ms. Marvel’s superpowers for episodics and feature films.
PC GPU market shipments decreased by -12.7% sequentially and decreased by -32% year to year.
Qualcomm led the industry in introducing variable rate shading (VRS) with the Snapdragon 888 last September. Apple filed a patent on VSR in 2019, Samsung has it in their GPU, and Arm’s Immortalis-G715 introduced it in June of this year. With all that development, someone had to test it. Who better than the folks at Basemark?
Reviewers critique gameplay, performance, and image quality.
After two years of Zoom presentations and virtual meetings, it was fantastic once again to be greeting old friends and meeting newcomers face-to-face at Siggraph.