ZBrush 4R2, previewed at SIGGRAPH, has an improved BPR renderer with a full 32-bit floating-point HDR pipeline. With ZBrush 4R2 Pixologic also introduces Dynamesh which promises to improve workflow by enabling the user to explore concepts without having to produce a base mesh. You can read more on ZBrush 4R2 here.
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Workstation Report single issue – Professional Computing Markets and Technologies
Workstation Report Series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies Report Series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
The JPR Workstation Report is a comprehensive view of the market, providing data on the total available market, market share between vendors as well as segement data and forecasts.
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.