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A new GPU architecture proposed

The traditional 3D graphics pipeline is now 60 years old—is it time to reimagine how 3D graphics should be processed and displayed? In pursuit of greater display acuity, pixel densities are increasing in spatial resolution and color depth. In pursuit of greater realism, triangles, the basis for 3D models, are increasing in density and shrinking in size such that there ...

Atif Zafar

The traditional 3D graphics pipeline is now 60 years old—is it time to reimagine how 3D graphics should be processed and displayed? In pursuit of greater display acuity, pixel densities are increasing in spatial resolution and color depth. In pursuit of greater realism, triangles, the basis for 3D models, are increasing in density and shrinking in size such that there can be several within one pixel. The combination of these two factors is increasing the processing load exponentially while at the same time there is a drive for much higher refresh rate, as much as four times greater. And its
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