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Adobe acquires Oculus Medium for its immersive group

Adobe’s 3D and Immersive (3D&I) group has announced the addition of Oculus Medium to an emerging portfolio that includes Dimension, Substance, and Aero, tools that complement Adobe’s flagship products Photoshop and After Effects. Facebook’s Oculus Medium was introduced to the world along with the Oculus controllers in 2016. It differs from other 3D paint tools like Facebook’s Quill and Google’s ...

Kathleen Maher

Adobe’s 3D and Immersive (3D&I) group has announced the addition of Oculus Medium to an emerging portfolio that includes Dimension, Substance, and Aero, tools that complement Adobe’s flagship products Photoshop and After Effects. Facebook’s Oculus Medium was introduced to the world along with the Oculus controllers in 2016. It differs from other 3D paint tools like Facebook’s Quill and Google’s Tilt Brush because it is more of a sculpting tool than a painting or illustration tool. It’s voxel-based and artists have been experimenting with Medium for character animation, creating environments, and objects. Andy Walsh has created a moody scene using
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