Adobe expands Substance 3D

Substance 3D Modeler interprets spatial input from the physical world, enabling users to sculpt a model intuitively. (Source: Adobe)  Adobe was busy recently, announcing several updates to various products. Many of those pertain to the company’s Substance 3D offering. These include a 3D Materials SDK that allows developers to write their own plug-ins and use the Substance 3D Material and ...

Karen Moltenbrey

This content is restricted

Get Access

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.