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Adobe expands Substance 3D

Substance 3D Modeler interprets spatial input from the physical world, enabling users to sculpt a model intuitively. (Source: Adobe)  Adobe was busy recently, announcing several updates to various products. Many of those pertain to the company’s Substance 3D offering. These include a 3D Materials SDK that allows developers to write their own plug-ins and use the Substance 3D Material and ...

Karen Moltenbrey

Substance 3D Modeler interprets spatial input from the physical world, enabling users to sculpt a model intuitively. (Source: Adobe)  Adobe was busy recently, announcing several updates to various products. Many of those pertain to the company’s Substance 3D offering. These include a 3D Materials SDK that allows developers to write their own plug-ins and use the Substance 3D Material and Model engines inside other applications, in addition to a new Substance 3D Automation Toolkit for automating Substance file-based tasks. Adobe also announced a Substance Materials Plugin in Photoshop, similar to the one currently available for Illustrator, which saves users time
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