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Adoption and capabilities grows for Vulkan

Soon one API will be all that’s needed for any OS, application or platform Celebrating a successful first year, the Vulkan API developed by Khronos is gaining tremendous momentum in high-fidelity gaming with support appearing in leading games engines such as Unity and Unreal, while numerous game studios actively developing Vulkan titles, and a dozen Vulkan shipping including Doom, Quake, ...

Jon Peddie

Soon one API will be all that’s needed for any OS, application or platform Celebrating a successful first year, the Vulkan API developed by Khronos is gaining tremendous momentum in high-fidelity gaming with support appearing in leading games engines such as Unity and Unreal, while numerous game studios actively developing Vulkan titles, and a dozen Vulkan shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. At GDC, Khronos released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Vulkan
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