It’s not all about the CPU

The evolution of future processors Is it a revolution — or just evolution? The GPU with its hyper-dense compute capacity and relatively low cost, is an amazingly powerful workload accelerator for certain classes of problems — those that lend themselves to massive parallel processing and multi-threaded workloads. When programmable vertex shaders were first introduced in 2002 (by 3Dlabs), and the ...

Jon Peddie

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