TechWatch

AMD releases the 7-nm Pro W5700

  The evolution of graphics processors has profoundly changed over the last 20 years. The first specialized graphics architectures were almost purely fixed-function and could only accelerate a very limited range of computation such as geometry or lighting transformations. Programmable shaders gave developers new levels of capabilities, but with allocated functionality. Unified shaders offered dynamic load balancing and advanced branching. ...

Jon Peddie

  The evolution of graphics processors has profoundly changed over the last 20 years. The first specialized graphics architectures were almost purely fixed-function and could only accelerate a very limited range of computation such as geometry or lighting transformations. Programmable shaders gave developers new levels of capabilities, but with allocated functionality. Unified shaders offered dynamic load balancing and advanced branching. Yet until recently, the GPU still had restricted and fixed pipelines, until recently. New APIs like Vulkan, Metal, and DirectX 12 support a more programmable interleaved vector compute model and introduced asynchronous computing, enabling traditional graphics and general-compute to work
...

Enjoy full access with a TechWatch subscription!

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.

Already a subscriber? Login below

This content is restricted

Subscribe to TechWatch