Any 3D application available anywhere, anytime, on any device—through Unity

  OnLive is often credited with being the first commercial service, in 2010 to offer streaming gaming, or what is called Cloud-gaming by some. But in 2000, Finnish cloud gaming provider G-cluster demonstrated cloud gaming technology at E3. In 2004, SoftBank bought the company. A year later, Crytek began the research on a cloud gaming system or Crysis, but halted ...

Jon Peddie

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