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Autodesk reveals first steps in its alliance with Unity for visualization

Last year Autodesk abandoned its Stingray game engine product.  Part of the reason the company decided to can Stingray, the game engine they developed and created from technology acquired with Bitsquid in 2014, was because Autodesk saw their customers ignoring Stingray and using Unreal or Unity. Autodesk realized it made more sense to go to where their customers were rather ...

Kathleen Maher

Last year Autodesk abandoned its Stingray game engine product.  Part of the reason the company decided to can Stingray, the game engine they developed and created from technology acquired with Bitsquid in 2014, was because Autodesk saw their customers ignoring Stingray and using Unreal or Unity. Autodesk realized it made more sense to go to where their customers were rather than hope their customers would come to them. Bits of Stingray live on in 3ds Max and the Matchbox shader tools in Flame. Autodesk has thrown in with Unity as their game engine partner and at Autodesk University, the two
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