Autodesk reveals first steps in its alliance with Unity for visualization

Last year Autodesk abandoned its Stingray game engine product.  Part of the reason the company decided to can Stingray, the game engine they developed and created from technology acquired with Bitsquid in 2014, was because Autodesk saw their customers ignoring Stingray and using Unreal or Unity. Autodesk realized it made more sense to go to where their customers were rather ...

Kathleen Maher

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