Chasing pixels into the multiverse of madness

For anyone with a Gandalfian perspective on the history of computer graphics, the notion that VR, or its blockier cousin, the metaverse, is going to be a really big thing may conjure up decades of dashed hopes and a graveyard of stereoscopic glasses and head-mounted displays built for claustrophiliacs. Nice big, flat screens seemed to be the ideal, but something ...

Omid Rahmat

This content is restricted

Get Access

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.