EA’s hair-raising graphics

Hair. We all have it, some more than others. Regardless, it never behaves. We cut, color it, weave and wave it, shellac it, grease and shine it—some even iron it. And still, it just doesn’t look right. If it looks bad and unruly in real life, imagine how it looks in a simulation. It either looks like a plastic hat ...

Jon Peddie

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