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Frost is About to Get Hot

Twelve years ago, some game developers at EA DICE not being able to find an engine that would do all things they wanted to, decided they would just have to develop their own engine, they called it Frostbite. Two years later they brought it out inside Battlefield: Bad Company, one of the first and most successful cross platform games ever. ...

Jon Peddie

Twelve years ago, some game developers at EA DICE not being able to find an engine that would do all things they wanted to, decided they would just have to develop their own engine, they called it Frostbite. Two years later they brought it out inside Battlefield: Bad Company, one of the first and most successful cross platform games ever. Way advanced at the time it had HDR audio (the first), which helped drive the speaker and external amplifier peripheral market. Later versions incorporated physics, particles, shadows, and other cinematic features, while at the same time keeping the performance bar
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