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GTC news: Realtime ray tracing for work and play comes closer

As a rule, game technology doesn’t get much play at GTC, Nvidia’s technology conference. The company gets enough of that all year round. After this year, we don’t think there’ll be much confusion about what kind of company Nvidia is. It’s a technology company with interests in almost every compute platform: edge, mobile, consoles, PCs, workstations, HPC, the data center, ...

Kathleen Maher

As a rule, game technology doesn’t get much play at GTC, Nvidia’s technology conference. The company gets enough of that all year round. After this year, we don’t think there’ll be much confusion about what kind of company Nvidia is. It’s a technology company with interests in almost every compute platform: edge, mobile, consoles, PCs, workstations, HPC, the data center, cloud, and don’t forget automobiles. Nvidia provided this diagram to explain DLSS. If you can see it in spite of the black background and light type, it is informative. (Source: Nvidia)   But, among the important announcements coming out of
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