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Intel’s long-term vision for exascale content

How to Train Your Dragon: The Hidden World. Scene rendered by MoonRay (with Embree): Property of DreamWorks Animation.   At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision for rendering with exascale computing and oneAPI, and reiterated its six-pillars. Jim Jeffers, Intel’s senior principal engineer and director of Advanced Rendering and Visualization, took the stage and ...

Jon Peddie

How to Train Your Dragon: The Hidden World. Scene rendered by MoonRay (with Embree): Property of DreamWorks Animation.   At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision for rendering with exascale computing and oneAPI, and reiterated its six-pillars. Jim Jeffers, Intel’s senior principal engineer and director of Advanced Rendering and Visualization, took the stage and after tricking us into believing Raja was a no-show, laid out the expectations of the presentations for the audience. “The path to exascale computing and content creation have strong interdependencies and opportunities between them. The advancements we make in these
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