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Intel’s XeSS is agnostic, but is it asymmetric?

At Intel’s Architecture Day in August 2021, the company announced it would include with the forthcoming GPU an AI-based upscaling capability called XeSS that was similar to Nvidia’s DLSS. Not only that, but it would be GPU agnostic and run on AMD and Nvidia GPUs.  XeSS is a temporal (using information from the current and past frames) upscaling algorithm designed ...

Jon Peddie

At Intel’s Architecture Day in August 2021, the company announced it would include with the forthcoming GPU an AI-based upscaling capability called XeSS that was similar to Nvidia’s DLSS. Not only that, but it would be GPU agnostic and run on AMD and Nvidia GPUs.  XeSS is a temporal (using information from the current and past frames) upscaling algorithm designed to run games at a lower resolution before scaling them up to a higher resolution.  XeSS uses recent frame data to estimate current frames. (Source: Intel)   XeSS is more like Nvidia’s DLSS than AMD’s FXSR in that it uses
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