Khronos Vulkan Ray Tracing API announced

courtesy of PTC   Khronos has integrated Ray Tracing Pipelines into the Vulkan open standard API together with the option of ray launching from any shader and some new ways of offloading intensive setup tasks to multi-core CPUs Microsoft announced the development of a ray-tracing extension to DirectX 12 called DXR in March 2018 at the same time that Nvidia ...

Jon Peddie

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