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Nvidia highlights ray-tracing at CES

Jensen Huang's press conference presentations are always predictable yet surprising. Predictable because you know he’s going to be wearing one of his 270 black leather jackets (and rumors that he sleeps in them is not completely true—only on airplanes), and predictable because he’s going to be excited about what he has to say.  Surprising because you never really know what the ...

Jon Peddie

Jensen Huang's press conference presentations are always predictable yet surprising. Predictable because you know he’s going to be wearing one of his 270 black leather jackets (and rumors that he sleeps in them is not completely true—only on airplanes), and predictable because he’s going to be excited about what he has to say.  Surprising because you never really know what the hell he’ll say, but you do know it will be damn interesting.  So, his CES 2019 presentation was business as usual—except it wasn’t. Huang started out by giving a historical sketch of how the GPU revolutionized the gaming industry and
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