Nvidia’s pre-rendered low-latency frames

  Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. It controls the number of frames the CPU prepares in advanced of being rendered by the GPU. The default value is 3. The higher values ...

Jon Peddie

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