TechWatch

Omniverse—work anywhere, in any program, with your colleagues

Don’t lose your marbles   It hasn’t been too many years since the siloed effects of specialists in the graphics production pipeline drove up a studio or company’s costs, and delayed projects because they used incompatible programs. At GDC 2020 Nvidia introduced Omniverse, its open collaboration platform to simplify workflows for real-time graphics. Nvidia has built its Omniverse platform on ...

Jon Peddie

Don’t lose your marbles   It hasn’t been too many years since the siloed effects of specialists in the graphics production pipeline drove up a studio or company’s costs, and delayed projects because they used incompatible programs. At GDC 2020 Nvidia introduced Omniverse, its open collaboration platform to simplify workflows for real-time graphics. Nvidia has built its Omniverse platform on top of Pixar’s Universal Screen Description (USD), which was developed for production pipelines to enable people to work with content from different programs. Omniverse includes a portal, two-way tunnels, to enable live connections between industry-standard applications. Early contributors include Autodesk,
...

Enjoy full access with a TechWatch subscription!

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.

Already a subscriber? Login below

This content is restricted

Subscribe to TechWatch