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Ray-tracing in games — a dissenting POV

Just in case you are new to my ramblings, and passions, allow me to tell you about my background and interests. I am an avid game player, specifically AAA FPS single player. I am also a ray-tracing lover, having been involved with it since 1979. And, I am computer graphics advocate, sometimes expert, and always a promoter. Computer graphics (CG) ...

Jon Peddie

Just in case you are new to my ramblings, and passions, allow me to tell you about my background and interests. I am an avid game player, specifically AAA FPS single player. I am also a ray-tracing lover, having been involved with it since 1979. And, I am computer graphics advocate, sometimes expert, and always a promoter. Computer graphics (CG) will make you thinner, re-grow your hair, and make you rich and famous. Really. Therefore, with the potential of hybrid ray-tracing in real-time (which gets the delightful acronym RTRT), one would think I would be ecstatic. I am for the
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