Rendering supercharged

Leadwerks says its Ultra Engine unlocks the full power of graphics hardware.

Karen Moltenbrey

Leadwerks Software was formed in 2006 with the goal of enabling easy game and simulation creation. The man behind the business is Josh Klint, CEO. Leadwerks Software developed Leadwerks, a cross-platform game engine, pitched as an easy-to-learn game development system written in C++ and using the OpenGL 4.0 graphics API. Klint was on his way to delivering on his vision. By 2013, Leadwerks was in version 3.0; the company’s Kickstarter campaign for Linux support had been successful, reaching 200% of its goal; and the company completed a successful Greenlight campaign to bring the Leadwerks Game Engine to Steam. On a visit

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