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Siggraph ’17: the hardware round-up

Workstations and 3D graphics hardware don’t hold the same status they used to at summer’s annual convening of Siggraph, a conference today with more focus on computer graphics applications and productions than the underlying platform. If you remember (we certainly do), Siggraph in the 90’s represented the epicenter of graphics and workstation hardware innovation, where heavy weights like SGI, HP, ...

Alex Herrera

Workstations and 3D graphics hardware don’t hold the same status they used to at summer’s annual convening of Siggraph, a conference today with more focus on computer graphics applications and productions than the underlying platform. If you remember (we certainly do), Siggraph in the 90’s represented the epicenter of graphics and workstation hardware innovation, where heavy weights like SGI, HP, Sun would dominate both the paper sessions and the exhibition floor, competing tooth-and-nail for leadership in workstation and graphics performance. Siggraph today looks a lot different. Still, despite its toned down stature, hardware continues to have its place at Siggraph,
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