Skin deep won’t cut it: graphics benchmarks require real-world working models

Models, models, everywhere, but few suitable for a good benchmark. That statement pretty much sums up the conundrum faced by the SPEC Graphics and Workstation Performance Group (SPEC/GWPG), the international benchmarking organization. Do a search for 3D models and all kinds of options, free and paid, crop up. But very few of these models are representative of work done in ...

Bob Cramblitt

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