TechWatch

VR is still a DIY situation, but getting more robust

Tinkerers and game enthusiasts love VR. The only genuine consumer VR system in the market today is Sony’s PS4 VR, everything else is a patchwork of items bought from various suppliers and bolted together by the user. And that’s perfectly OK unless you’re Mark Zuckenbeger who is being asked by his shareholders, “you spent $2 billion dollars on a WHAT, ...

Jon Peddie

Tinkerers and game enthusiasts love VR. The only genuine consumer VR system in the market today is Sony’s PS4 VR, everything else is a patchwork of items bought from various suppliers and bolted together by the user. And that’s perfectly OK unless you’re Mark Zuckenbeger who is being asked by his shareholders, “you spent $2 billion dollars on a WHAT, from a WHO?” VR will be a tinkerer’s world for quite some time, with tributaries of application-specific examples that will not have any device or software flexibility, nor should they. And they will be small, vertical applications, and naturally be
...

Enjoy full access with a TechWatch subscription!

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.

Already a subscriber? Login below

This content is restricted

Subscribe to TechWatch