Will game engines and GPUs obsolete render farms?

The old pipeline is being reconstructed.

Jon Peddie

(Source: The Third Floor) The use of previsualization (previs) using CG techniques in moviemaking has been around for over a decade, and studios have recently started experimenting with game engines to improve quality and speed. Previs allows directors and crew to develop the story and try different things, which can save time and money overall. LED screens have also been used to improve real-time lighting and actor interaction on set. The collapse of crypto mining left a pile of unwanted GPUs that some owners turned into cheap render farms, which may no longer be necessary, as previs and LED walls

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