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Will Siggraph 2018 be the year of ray tracing?

As we try to mitigate our excitement in the run up to Siggraph, which can only be compared to the weeks before Christmas, subtle hints and leaks are dribbling out of some of the exhibitors and paper presenters as they employ guerilla marketing techniques to vie for big(er) headlines when the actual event happens. Announcements from Pixar, Intel, Microsoft, Nvidia, ...

Jon Peddie

As we try to mitigate our excitement in the run up to Siggraph, which can only be compared to the weeks before Christmas, subtle hints and leaks are dribbling out of some of the exhibitors and paper presenters as they employ guerilla marketing techniques to vie for big(er) headlines when the actual event happens. Announcements from Pixar, Intel, Microsoft, Nvidia, AMD, Adshire, Chaos Group, and Allegorihtmic to name a few. Ray-tracing broadly speaking, can be segmented into three general categories: Off-line Interactively Real-time   Off-line is used extensively by the cinema, ad-agencies, and in design studios. It is the highest
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