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WWDC 21: Apple announces Object Capture API for creating AR experiences

At WWDC 21, Apple previewed its new Monterey version of MacOS macOS 12. On the AR front, Apple has added new APIs to RealityKit 2, the latest version of Apple’s rendering, animation, audio, and physics engine for AR. Apple says developers can create more realistic and complex AR experiences with greater visual, audio, and animation control, including custom, render passes ...

Ruchika Saini

At WWDC 21, Apple previewed its new Monterey version of MacOS macOS 12. On the AR front, Apple has added new APIs to RealityKit 2, the latest version of Apple’s rendering, animation, audio, and physics engine for AR. Apple says developers can create more realistic and complex AR experiences with greater visual, audio, and animation control, including custom, render passes and dynamic shaders. A big part of the RealityKit 2 introduction was the inclusion of the Object Capture API, a photogrammetry tool that stitches together the images of an object to create a high-quality 3D model. At the conference, Apple
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