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A render engine built specifically for real-time production

Zero Density’s new EVO II.

Karen Moltenbrey

EVO II is a unique render engine, engineered for one purpose: achieving the best  performance in game engine-based real-time virtual production. When Zero Density said it could not find any render hardware capable of providing the render performance to optimize its Reality5 and had the endurance required for 24/7  broadcast, it built the EVO II render engine, using some commercial components (GPU and CPU) that met its specifications and use requirements and others that it built internally.

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