At Siggraph, AMD announced that it was making its physical-based ray-tracing rendering engine open source, and would share its source code with developers as part of its GPUOpen program. The software has been renamed Radeon ProRender (it used to be called AMD FireRender). Along with the ProRender engine, developers will also get access to AMD’s Radeon Rays C++ ray-tracing intersection library that runs on GPUs, CPUs, or APUs.
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