Game engine technology is finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the JPR Siggraph Press Luncheon, 5 creators and technologists shared their ideas on how expectations and technical performance issues are driving the expanded role of game engines in media and entertainment. “We have to stop talking about game engines specifically,” says Jean-Colas Prunier, creative director at Crytek. Game engine technology is now being applied to a wider variety of content creation tasks, as the new middleware in content creation. “We are working with real-time [development] technology.”Continue this article on Graphic Speak
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Workstation Report single issue – Professional Computing Markets and Technologies
Workstation report series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies report series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
In addition to four quarterly reports focused on market results, a subscription to the JPR Workstation Report includes two revisions of the JPR Workstation Report Semi-Annual, a complete reference manual on the workstation, and professional graphics businesses. Anything you want to know about the markets, technologies, and industry players can be found in this all-inclusive report.
The workstation market in Q4’22 contracts further in Q4’22, due to influences both within and beyond the market
The third quarter of 2022 marked the end of exuberant growth in the workstation market, and based on Q4 results, the decline — or perhaps better put, a return to normal and sustainable marketplace — is not over. All told, the market saw around 1.84 million workstations shipped, representing a 23.8% YoY drop and a 9.3% sequential decline. The quarter’s performance suggests some complex dynamics playing out in the market, viewed both from the perspective of internal market trends as well as external economic forces.
“The fixed workstation segment sputtered after a promising rebound in the waning days of the pandemic, dampened in part by the imminent refresh of Intel’s Xeon platform,” JPR Workstation Report author Alex Herrera explained. “Meanwhile, the mobile workstation saw an inevitable decline after several quarters of unsustainable pandemic-induced gains. And both segments are seeing some, varying degree of preemptive belt-tightening as all businesses wrestle with the “will it or won’t it” question of a possible near-term recession.”
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.