Game engine technology is finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the JPR Siggraph Press Luncheon, 5 creators and technologists shared their ideas on how expectations and technical performance issues are driving the expanded role of game engines in media and entertainment. “We have to stop talking about game engines specifically,” says Jean-Colas Prunier, creative director at Crytek. Game engine technology is now being applied to a wider variety of content creation tasks, as the new middleware in content creation. “We are working with real-time [development] technology.”Continue this article on Graphic Speak
Last week, Japan telecom giant, NTT Docomo, held its annual open house to introduce its current & future technology and ...
It didn’t happen overnight, as SIGGRAPH Pioneers recount early developments