AMD posted fourth-quarter revenue of $1.16 billion, compared to $1.69 billion in the year-ago quarter. Analysts had expected $1.149 billion in revenue for the December quarter and $1.108 billion in revenue for the current quarter. AMD had a net loss of $473 million compared to a net loss of $177 million in the same quarter the year before.Shares of AMD rose 2.04 percent in extended trading.
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Chasing Pixels: The Pioneering Graphics Processors
From the SIGGRAPH Pioneers: Chasing Pixels: The Pioneering Graphics Processors. The panel was presented live on April 13, 2022. It is introduced by Chair Ed Kramer and moderated by former Chair Jon Peddie (jonpeddie.com), and is part of our ongoing series of panels about significant early developments in computer graphics and interactive techniques.
CGDisplay
Happy birthday, PIXEL
On a cool early autumn day in Bellingham, WA, in 1965. The Society of Photo-Optical Instrumentation Engineers—SPIE staff were still in the glow of celebrating their 15th anniversary when they published Frederic Billingsley’s paper, Digital Video Processing at JPL.
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Workstation Report single issue – Professional Computing Markets and Technologies
Workstation Report Series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies Report Series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
The JPR Workstation Report is a comprehensive view of the market, providing data on the total available market, market share between vendors as well as segement data and forecasts.
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.