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Android users no longer locked out of 3D modeling tool

Initially released for iOS devices last year, the Epic Games RealityScan app, developed in collaboration with Capturing Reality (creator of RealityCapture) and Quixel (creator of Megascans), is now available for Android devices, too. RealityScan is a free downloadable photogrammetry application that works with a smartphone or tablet, enabling users to create high-fidelity 3D models of objects by taking multiple photographs ...

Karen Moltenbrey

Initially released for iOS devices last year, the Epic Games RealityScan app, developed in collaboration with Capturing Reality (creator of RealityCapture) and Quixel (creator of Megascans), is now available for Android devices, too.

RealityScan is a free downloadable photogrammetry application that works with a smartphone or tablet, enabling users to create high-fidelity 3D models of objects by taking multiple photographs of them with their Android device. (The Android device must support ARCore; the Apple device must run iOS 16 or later.) Those models can then be exported into Sketchfab, where they can be shared, or downloaded to other applications including Epic’s Unreal Engine or Twinmotion. The app basically is a palm-based version of RealityCapture for capturing real-world assets that can be used for digital experiences.

Reality Scan
RealityScan app for Android. (Source: Epic Games)

Users can export as many models as they want to Sketchfab at no cost. However, the number of models that can be uploaded monthly to the person’s Sketchfab account depends on the plan (basic, Pro, Premium, Enterprise) they’ve signed up for. For instance, the Pro plan ($15 per month) entitles the user to 50 uploads a month at a maximum file size of 200MB per model. The Basic plan, with 10 monthly uploads at a maximum file size of 100MB per model, is free.

Some updates to the user interface and workflow improvements have been made to this new release. For instance, a step-by-step workflow guide assists users with the scanning process, while unconnected images can be easily located and deleted from the Project Library.